THE 14TH ANNUAL SHORTY AWARDS

The Shorty Awards honor the best of social media and digital. View this season's finalists!

Industry

See previous winners and honorees here.</a>"> Auto See previous winners and honorees here.</a>"> Beauty See previous winners and honorees here.</a>"> Business to Business See previous winners and honorees here.</a>"> Consumer Brand See previous winners and honorees here.</a>"> Education See previous winners and honorees here.</a>"> Entertainment See previous winners and honorees here.</a>"> Financial Services See previous winners and honorees here.</a>"> Fitness, Health, & Wellness
<br>See previous winners and honorees here.</a>"> Food & Beverage
See previous winners and honorees here.</a>"> Gaming See previous winners and honorees here.</a>"> Government & Politics See previous winners and honorees here.</a>"> Hospitality See previous winners and honorees here.</a>"> Insurance See previous winners and honorees here.</a>"> Live Events See previous winners and honorees here.</a>"> News & Media See previous winners and honorees here.</a>"> Non-Profit See previous winners and honorees here.</a>"> Pets & Animals See previous winners and honorees here.</a>"> Pharma & Healthcare See previous winners and honorees here.</a>"> Real Estate See previous winners and honorees here.</a>"> Restaurants See previous winners and honorees here.</a>"> Retail & E-Commerce See previous winners and honorees here.</a>"> Social Activism See previous winners and honorees here.</a>"> Sports See previous winners and honorees here.</a>"> Technology See previous winners and honorees here.</a>"> Television See previous winners and honorees here.</a>"> Travel & Tourism See previous winners and honorees here.</a>"> Wine, Beer & Spirits

Strategy & Engagement

See previous winners and honorees here.</a>"> Brand Partnership See previous winners and honorees here.</a>"> Call to Action See previous winners and honorees here.</a>"> Community Management See previous winners and honorees here.</a>"> Creative Use of Technology See previous winners and honorees here.</a>"> CTV/OTT See previous winners and honorees for Insights and Trends here.</a> <a href=https://shortyawards.com/17th/"https://shortyawards.com/category/16th/data-visualization">See previous winners and honorees for Data Visualization here.</a>"> Data & Insights See previous winners and honorees here.</a>"> Earned Media See previous winners and honorees here.</a>"> Event & Experiential See previous winners and honorees here.</a>""> Gamification See previous winners and honorees here.</a>"> Humor See previous winners and honorees here.</a>"> Innovative Media Buying Strategy See previous winners and honorees here.</a>""> Integration with Traditional Media See previous winners and honorees here.</a>"> Internal Communications See previous winners and honorees here.</a>"> LGBTQ Community Engagement See previous winners and honorees here.</a>"> Micro-Influencer Strategy See previous winners and honorees here.</a>"> Multicultural Community Engagement See previous winners and honorees here.</a>"> Music & Dance See previous winners and honorees here.</a>"> On a Shoestring See previous winners and honorees here.</a>"> Organic Promotion See previous winners and honorees here.</a>"> Paid & Amplification See previous winner and honorees here.</a>"> Physical and Digital Convergence See previous winner and honorees here.</a>"> Public Service Announcement See previous winners and honorees here.</a>"> Real Time Response See previous winners and honorees here.</a>"> SEO & SEM See previous winners and honorees here.</a>"> Social Commerce See previous winners and honorees here.</a>"> Storytelling

When They Came For Us

Finalist in Generative AI

Objective

What would you do if you were abducted by an alien and forced to argue for your own freedom? Utilizing a unique blend of virtual reality and generative AI, When They Came for Us takes the next step in storytelling as a tool for advocacy. In this experience, our participants are in the place of someone who has been abducted by a powerful extra-terrestrial who then asks them to defend the position that the alien should not simply use them for their own pleasure as humans do with other animals. The participant can speak to the alien through the headset’s microphone, and the alien then responds in kind to whatever is said through the latest AI language software.

The exprience is meant to feel like a fluid back-and-forth, similar to a real discussion between two people, versus a scripted narrative of closed-answer prompts. The participant can truly engage with the alien in a much more natural and honest way, leading to the development of empathy for others. 

PETA opposes speciesism, a human-supremacist worldview, and focuses its attention on the four areas in which the largest numbers of animals suffer the most intensely for the longest periods of time: in laboratories, in the food industry, in the clothing trade, and in the entertainment business. PETA works through promoting empathy toward other animals through public education, investigative newsgathering and reporting, research, animal rescue, legislation, special events, celebrity involvement, protest campaigns, and the use of emerging technology.

Strategy

Developed in conjunction with Demodern, a leading German-based software development company specializing in VR and AR technology, the strategy was to build off of the work in technology-driven projects PETA has been developing for over a decade while also finding new ways to use storytelling as well as new and innovative emerging technology that will entice people to engage with the experience. PETA is using When They Came for Us as part of its college-based outreach initiatives, with the experience traveling around the United States with a team of people who engage with students through the technology to further our mission of overcoming speciesism and helping develop empathy for other animals. 

The experience is available for free through the Meta store and usable on all Meta Quest 2, 3 and Pro headsets. 

Results

When They Came for Us has been well received by those who have gotten to use the experience, finding it to be a very natural and casual way to engage with the subject matter as well as finding the technology itself to be exciting. In the fall of 2024, we took the experience out to a handful of universities where we engaged with students, professors, and administrators. At Eastern Michigan University a philosophy professor who tried the experience said it felt like he was talking to an extremely informed and well-educated activist about the subject. He noted that he was impressed by how clearly the virtual alien he was conversing with understood what he was saying and came up with unique responses to each of his questions and answers. Lowering the bar for people to engage with their own biases on a topic is exactly the kind of work we aim to do with this technology, and we're excited for what the future holds. 

Media

Entrant Company / Organization Name

People for the Ethical Treatment of Animals

Links

Entry Credits